Gestures Tab
The Gestures tab allows to create, save, and execute custom gestures. By default, switching to this tab shows the Saved Gestures screen.
Saved Gestures¶
The default saved gestures list is empty, but can be populated by creating and saving new gestures.
This can be done by pressing the +
button in the bottom left, which will open the
Gesture Builder screen.
Once a gesture has been created and saved, clicking its entry in the saved gestures list will show its expected actions as an overlay over the screenshot. There are also 3 buttons for each gesture:
- Execute the gesture
- Edit the gesture (will open it in the Gesture Builder)
- Delete the gesture
Gesture Builder¶
The gesture builder is opened when creating a new gesture, or editing an existing one.
Most of the Screenshot panel header buttons are disabled while the gesture builder is opened.
The builder screen can be divided into 4 parts:
- Header
- Gesture timeline
- Pointer tabs
- Pointer actions
Header¶
The header lists general gesture information, settings, and actions.
- The gesture title and description can be clicked and edited
- The 2-button group allows to set the X/Y coordinate units used for Move pointer actions: either the default relative (percentage) or absolute (pixels)
- The Play button executes the gesture
- The Save As button allows to save the gesture using the specified gesture title
- The Save button is only enabled when editing an existing gesture, and it overwrites the previously saved gesture details with the current ones
Gesture Timeline¶
When creating a new gesture, a red circle with a questionmark is shown right below the gesture description. This is the gesture timeline.
The default state indicates that the gesture contains one undefined action.
The timeline can be modified by adding or modifying the pointer actions. Here is an example timeline for a simple swipe gesture:
These icons show that the timeline contains the following actions:
- Move to location
- Pointer down
- Move to location
- Pointer up
Pointer Tabs¶
The pointer tabs show the current number of pointers used simultaneously in the gesture.
When creating a new gesture, only one pointer is added by default, but it is possible to have up to 5 pointers in the same gesture! Each pointer is underlined with its unique colour, and appears as a separate row in the gesture timeline.
The title of each pointer can also be clicked and edited.
Pointer Actions¶
Pointer actions are used to define the behavior of each pointer. Each individual action is presented as a rectangular card, and new cards can be freely added and removed.
The Action Type dropdown is used to select any of the supported actions: move, pointer down, pointer up, or pause. Each action requires different parameters.
Valid combinations of move/pointer down/pointer up actions will automatically be reflected on the screenshot, showing the exact behavior of the gesture.
Move¶
The Move action is likely to be the first action in most gestures. It requires specifying the duration of the action (in milliseconds), as well as the X and Y coordinates for the target location.
The top right corner of the card also contains an aim button - enabling this button allows to set the X and Y coordinates by simply clicking on the screenshot.
The values for X and Y coordinates will automatically change depending on the selected units.
Pointer Down/Pointer Up¶
Both of these actions only require specifying whether the left or right pointer should be used. For pointer types where this does not apply (e.g. touch), the default left pointer can be used.
Pause¶
The Pause action only requires specifying the pause time (in milliseconds).